Training in Legacy has 3 consecutive levels:
Groundwork is the foundation for everything, and needs to be completed before you try to start Undersaddle work. Young horses need to be at least 2 years old before you put introduce them to tack and ground driving!
If you only want to show a horse in conformation shows though, they only need to be trained to halter, lead, and stand tied.
Undersaddle work represents basic riding training to prepare your horse for discipline-specific training, but not every horse will need to be trained in all of these. Most disciplines only require you to train a horse to walk, trot, canter, stop, backup, transition, leg yield, and turn left and right. Some disciplines also need neck reining, while a future Dressage horse should fully complete Undersaddle.
Once your horse has completed the basics in Undersaddle, they can move on to specialized discipline training. With the exception of miniature horses, any horse can be trained in any discipline, and even more than one discipline. Miniatures can only be trained to jump in-hand.
Gaited training is used for both Saddleseat and Gaited Pleasure showing, but horses that will show in Saddleseat don't need Pace or Amble training.
Miniature breeds in Legacy cannot be ridden, so you cannot train them undersaddle, or for any discipline that involves riding. But, they can be trained to pull a cart though! So, you can only train Minis in Groundwork, In-hand Jumping, Trot Racing or Pulling.
Training in Legacy is fairly simple. In between each rollover, each horse will have a limited number of sessions for training. You can use them by manually training your horse, or hiring an ‘autotrainer.' To manually train, you just click ‘Train’ on any task you want to train your horse on, or you could use them up by exercising your horse. You do not have to use every session your horse has available, but they will not ‘save’ into the next rollover (i.e. you will lose them). If you'd prefer to use an autotrainer, just click the toggle switch to the left underneath whichever section of training you want, just beware that autotrainers don't work for free! They won't charge immediately though, and they will do their work at rollover, so you won't see your horse get trained immediately. Also, remember, rollover happens 2X a day (at noon and midnight MST), so you can train your horse 2X a day as well.
That is just a quick summary of how to train your horses. For more details on the training system, keep reading.
Each horse can handle a specific number of sessions every two-weeks (each rollover) in the game. Each session is supposed to represent 30 minutes of training, so, if your horse can do 60 sessions, that is equivalent to 30 hours of training in a two-week period (roughly 2 hours/day). How many sessions a horse can handle is genetic, but also depends heavily on their stamina, which will increase with training. So, you will see a horse's training session number increase as they become more fit!
Remember though, rollover happens every 12 real hours, so you can train your horses 2X a day!
Horses also have a hidden trait called ‘trainability’, which determines how quickly they train, or how much they learn, after each session. Their trainability is determined by their personality traits and intelligence. To get a more trainable horse, you will want:
High submissiveness
Less playfulness
Less spookiness
High desire to please
High intelligence
One more thing, horses can have good and bad days, so some days they may learn more than others. They can even have really bad days that set them back in their training a bit!
You have two options to train your horses in Legacy: 1) do it manually, or 2) use an ‘autotrainer’.
To manually train, you just click ‘Train’ on any task you want to train your horse on. Each time you click uses 1 session. If you'd prefer to use an autotrainer, just click the toggle switch to the left underneath whichever section of training you want. They won't work immediately though, so you won't see that your horse's training is done, or get charged for the autotrainer, until rollover.
Why chose one over the other? Well, some of it comes down to preference, but there are some pros and cons of each.
Pros | Cons |
Free. | Time-consuming for the player. |
You can more closely tailor your horse's training to exactly what you need. | If you forget, you lose sessions and your horse doesn't get trained. |
Pros | Cons |
Training is done automatically for you. You do not have to log in for autotrainers to train. This means you can go on vacation and your horses will still get trained. | Cost game money. |
They train in a specific order, which means you don't need to know the specific prerequisites for each task. Autotrainers know it all! | They train in a specific order, and this means they may train some things your horse doesn't really need to know. |
Which option is ‘best’ is really up to you. You don't even have to pick just one though! You can manually train a horse as much as you want, then, if you have to go, just switch on the autotrainer and let them use the rest of your sessions at rollover!
There are a couple other things you should know about autotrainers:
If you want to train your horse to show in a discipline, you will need to complete Groundwork training, at least some Undersaddle training, and then complete the Discipline-specific training for whatever discipline you want to enter. See below for prerequisite information
If you want to show only in conformation shows, then they only need to know how to halter, lead and stand tied.
If you don't plan to show, but want to give your horse a job, then they only need to complete Groundwork training and some Undersaddle. Specifically, they need to know the cues to walk, trot, canter, stop, back up, transition, leg yield, turn left, and turn right.
Some training can not be completed without first having other training completed. Use this as a guide:
Note, if a training task is not listed here, then it has no prerequisites.
Task | Prerequisite 1 | Prerequisite 2 | Prerequisite 3 |
---|---|---|---|
Groundwork |
|||
Halter | Desensitize | ||
Lead | Halter | ||
Stand | Lead | ||
Tack | Stand | ||
Ground Drive | Tack | ||
Undersaddle | |||
Walk Out | Tack | ||
Trot | Walk Out | ||
Canter | Trot | ||
Stop | Walk Out | ||
Back Up | Stop | ||
Turn Right | Leg Yield | ||
Turn Left | Leg Yield | ||
Collected Walk | Walk | ||
Collected Trot | Trot | ||
Lead Changes | Canter | ||
Neck Reining | Turn Right | Turn Left | |
Side Passing | Leg Yield | ||
Barrel Racing | |||
Rate Barrels | Walk Out | ||
Walk Pattern | Walk Out | Turn Right | Turn Left |
Trot Pattern | Walk Pattern | Trot | |
Lope Pattern | Trot Pattern | Canter | |
Gallop Pattern | Lope Pattern | ||
Cross Country | |||
Keyhole | Canter High Jumps | ||
Weldons Wall | Canter High Jumps | ||
Coffin | Canter High Jumps | ||
Banks | Canter High Jumps | ||
Sunken Road | Canter High Jumps | ||
Normandy Bank | Canter High Jumps | ||
Tiger Trap | Canter High Jumps | ||
Chevron | Canter High Jumps | ||
Corner | Canter High Jumps | ||
Trakehner | Canter High Jumps | ||
Cutting | |||
Flag Work | Walk | Neck Rein | |
Trailing Cow | Introduce Cow | ||
Tracking Cow | Introduce Cow | ||
Single Cow | Introduce Cow | Flag Work | |
Work Herd | Single Cow | ||
Dressage | |||
Free Walk | Walk Out | ||
Halt | Stop | ||
Working Canter | Canter | ||
Lengthened Trot | Trot | ||
Lengthened Canter | Canter | ||
Medium Trot | Trot | ||
Medium Canter | Canter | ||
ShoulderIn | Lateral Flex | ||
ReinBack | Back Up | ||
Extended Walk | Walk Out | ||
Extended Trot | Trot | ||
Extended Canter | Canter | ||
Turn On Haunches | Leg Yield | ||
Travers | Lateral Flex | ||
Counter Canter | Canter | ||
Renvers | Lateral Flex | ||
Flying Lead Changes | Lead Changes | ||
Half Passes | Side Passing | ||
Collected Canter | Collected Trot | ||
Pirouettes | Turn on Haunches | ||
Tempi Changes | Flying Lead Changes | ||
Piaffe | Passage | ||
Passage | Collected Trot | ||
Endurance | |||
Pacing | Trot | ||
Walk Trot Short Distance | Trot | ||
Walk Trot Med Distance | Walk Trot Short Distance | ||
Walk Trot Long Distance | Walk Trot Med Distance | ||
Hill Work | Canter | ||
Rough Terrain | Trot | ||
Flat Racing | |||
Introduce Gate | Lead | ||
Break From Gate | Introduce Gate | Canter | |
Work with Other Horses | Canter | ||
Gaited | |||
Improve Walk Form | Walk | ||
Improve Trot Form | Trot | ||
Work in Stretchies | Trot | Improve Trot | |
Improve Canter Form | Canter | ||
Pace | Trot | ||
Amble | Trot | ||
In Hand Jumping | |||
Walk Poles | Lead | ||
Trot Poles | Walk Poles (In-hand) | ||
Trot Cross Rail | Trot Poles (In-hand) | ||
Canter Cross Rail | Trot Cross Rail (In-hand) | ||
Canter Low Jumps | Canter Cross Rail (In-hand) | ||
Canter Med Jumps | Canter Low Jumps (In-hand) | ||
Canter High Jumps | Canter High Jumps (In-hand) | ||
Introduce Course | Canter Low Jumps (In-hand) | ||
Pulling | |||
Introduce Harness | Desensitize | ||
Introduce Hitch | Intro Harness | ||
Pull Light Weight | Intro Hitch | ||
Pull Med Weight | Intro Pull Light Weight | ||
Pull Heavy Weight | Intro Pull Heavy Weight | ||
Reining | |||
Sliding Stop | Stop | ||
Spin | Turn Right | Turn Left | |
Large Circles | Turn Right | Turn Left | Canter |
Small Circles | Turn Right | Turn Left | Canter |
Saddle Jumping | |||
Walk Poles | Lead | ||
Trot Poles | Walk Poles | Trot | |
Trot Cross Rail | Trot Poles | ||
Canter Cross Rail | Trot Cross Rail | Canter | |
Canter Low Jumps | Canter Cross Rail | ||
Canter Med Jumps | Canter Low Jumps | ||
Canter High Jumps | Canter Med Jumps | ||
Introduce Course | Canter Low Jumps | ||
Trot Racing | |||
Intro Harness | Desensitize | ||
Intro Hobbles | Desensitize | ||
Intro Cart | Intro Harness | ||
Intro Gate | Lead | ||
Break From Gate | Intro Gate | ||
Introduce Horses | Intro Cart | ||
Practice Passing | Intro Horses |
Horses can sustain injuries while training, and will need to take a break from training if they are injured. Certain disciplines are higher-impact than others, and carry a higher risk for injury.